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3 Pokémon Titles That Failed to Receive the Appreciation They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games go viral every year.

Yet despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game 24/7. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

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David Bullock

Tech enthusiast and lifestyle writer with a passion for exploring innovative gadgets and modern living trends.

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